NVIDIA developers showed off a demo of the new foliage system coming to RTX Mega Geometry starting with The Witcher 4, ...
TL;DR: NVIDIA's RTX Mega Geometry technology boosts ray-traced scene complexity by increasing polygon counts and object detail, while improving FPS and reducing VRAM usage. Collaborating with CD ...
NVIDIA unveiled RTX Mega Geometry in The Witcher 4: one million trees with no pop-in, 80 FPS at 4K on RTX 5090, and full path ...
NVIDIA's new foliage tech renders 60 million plants with 5 trillion triangles in The Witcher 4's demo. RTX 5090 handles the ...
Experience the ambitious graphics of the upcoming Witcher game in this new technical showcase.
NVIDIA is determined to share the fruits of its labor with Unreal Engine 5 developers, and has now released a Bonsai Diorama demo showcasing several features, including RTX Mega Geometry, to the ...
CD Projekt Red’s next Witcher game is set to adopt one of Nvidia‘s newer ray tracing technologies, which will push the game’s visuals to new levels. A fresh report indicates that the game will feature ...
NVIDIA showcases The Witcher 4 demo using RTX Mega Geometry, featuring massive forests, path tracing, and high performance on ...
At this year's GDC event, Nvidia showed off an updated version of its Zorah demo from the GeForce RTX 50-series launch, with changes including controls that allowed one to view the scenes to see ...
Alan Wake 2 has released its 1.2.8 update, making it one of the first games to use Nvidia’s new RTX Mega Geometry tech. In a comparison video released by Compusemble and reported on by Wccftech, the ...
Nvidia has published its full GDC 2026 presentation on its upcoming path tracing and micropolygon tools. The video offers a ...